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Module Salvaging and Propulsion

Here’s another quick update on the progress of Hellion. This time we want to share with you the mechanics behind module salvaging and different types of propulsion.

Posted by Zero Gravity team

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Hellion at Belgrade Games.CON

Looks like we just can’t get a break these days :D Last weekend was once again very interesting as Zero Gravity attended Belgrade Games.CON event. Backed up by several bugfixes and gameplay improvements (courtesy of InfoGamer feedback), Hellion’s latest gameplay was once again presented to an excited audience.

Posted by Zero Gravity team

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Devblog #7 - Crowbar (melee weapon) implementation

We would like to thank you all for your votes in our first public opinion poll: bloody melee weapon contest! It’s always great to hear your opinion and this time you’ve chosen – Crowbar. Now it’s our turn. It will be our pleasure to make your choice come true. Let us present you the story of Its Highness the “Crowbar”.

Posted by Zero Gravity team

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