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Exploration 0.5.2 Update

What’s up space survivors, ex-colonists and as of late, space pirates. How’s Hellion treating you? With the holiday season in full swing, this update took quite a bit of time 
and effort to push out. Spoiler warning! It’s mostly bug fixes and balance tweaks. Nevertheless let’s dive right into it and see what 0.5.2 has to offer. New patch will be deployed on Thursday, August 15th. Servers will be down from 2PM GMT/7AM PST until 3PM GMT/8AM PST.

Posted by Zero Gravity team

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Exploration 0.5.1 Update

So? How’s the new scanning mechanic treating you? We hope you are enjoying the search for stations, asteroids, players but most importantly we hope you are having fun so far. Why, you ask? Well that’s because today we have another update for you. This one is mostly bug fixes and a bit of netcode optimization. New patch will be deployed today, July 12th. Servers will be down from 2PM GMT/7AM PST until 3PM GMT/8AM PST. No server wipes necessary this time, so you can just pick up where you left off.

Posted by Zero Gravity team

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Exploration Update - Patch Notes

Exploration update is finally ready for deployment and with it a bunch of new features and bug fixes. Update will be arriving in Hellion today, June 25th at “time”. Servers will be down from 4PM GMT/8AM PST until 5PM GMT/9AM PST. Servers will be wiped to ensure proper patch deployment. All current single player saves will be incompatible with the new version. Private server owners please delete server save files.

Posted by Zero Gravity team

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Exploration Update Coming Out Next Tuesday

The Exploration Update will be out on Tuesday, June 25. In our previous posts we briefly went over some of the most important changes regarding Scanning and Warp Drive. This time we are going to take a step further and hopefully get both the new colonists and veteran astronauts to be excited for this update.

Posted by Zero Gravity team

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Devblog #53 - Scanning 2.0

Well fellow explorers, it has been a few very busy weeks for us at Zero Gravity, hence the absence of a devblog last week, we simply didn’t have enough time. Some of these features are still a work in progress and lack proper visuals, but we are getting there. As promised in our last post, this blog will cover changes coming to the scanning mechanics of Hellion.

Posted by Zero Gravity team

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