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Devblog #12 - Story behind the 0.2.0 update

A female character, new module, new weapons, improved tools and something about the background story and lore… How exactly do all of these things correlate and do they even have anything in common? Where’s the catch? What’s connecting them? Well, starting with today, we are going to shed some light on all of these new features, the creative process behind them and how exactly do they help refresh your lost “colonial memory”.

Posted by Zero Gravity team

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Devblog #11 - Hellion Update v0.1.4

It’s been a busy few days at Zero Gravity and our team managed to crank out yet another update that addresses some of the largest issues reported so far. Most notably object rotation/position updates. This will affect various problems like asteroid collision, jittery ship/station movement and docking related problems.

Posted by Zero Gravity team

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Devblog#10 - Hellion receives its first patch

As promised, we are focused on our community feedback. Between collecting player feedback, sorting out numerous bug reports and other launch issues, it is safe to say that none of us had much sleep last night. Patch 0.1.3 fixes many of the issues that were reported over the past several days and especially those reported in the last 24 hours. Without extensive feedback it would have taken us a lot longer to track down and isolate the cause of many of these problems. This is exactly the communication that we’ve wanted.

Posted by Zero Gravity team

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Launch Time, Pricing and More

It’s almost time colonists!

Hellion will be going live on Friday, February 24th. We’ve also done some calculations on your behalf to account for different time zones. Exact release time will be: 10:00AM PST, 01:00 PM ET and 06:00PM UK. In addition Hellion’s Early Access price has been set at 24.99$.

There are also some other things we want to mention, so stick around the blog a bit longer, we promise it will be worth it.

Posted by Zero Gravity team

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Developer Let's Play Hellion

Ladies and gentlemen, please take your seats, our program will begin shortly… Zero Gravity studio presents Hellion Developer Let’s Play #1. Enjoy!

Posted by Zero Gravity team

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System Maintenance in Hellion

Today we had a slight problem in our office. It’s -10 °C outside and our heating system decided to take a permanent break. Since we were none too happy about the prospect of testing modern cryogenic theories first hand, we promptly called maintenance. The defective part was replaced and the heating unit is once again running at full efficiency. Which brings us to today’s topic. What happens when a system breaks down and all the maintenance techs are still frozen inside their cryo-chambers?

Posted by Zero Gravity team

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Devblog #9 - Sound, Pressure, Inventory and Modules

Holiday season is upon us and January is just around the corner. Today we want to cover sound propagation, environmental controls, inventory tweaks and various station modules and upgrades. So put on your pressurized suits, turn off gravity and enjoy!

Posted by Zero Gravity team

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Module Salvaging and Propulsion

Here’s another quick update on the progress of Hellion. This time we want to share with you the mechanics behind module salvaging and different types of propulsion.

Posted by Zero Gravity team

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Devblog #7 - Crowbar (melee weapon) implementation

We would like to thank you all for your votes in our first public opinion poll: bloody melee weapon contest! It’s always great to hear your opinion and this time you’ve chosen – Crowbar. Now it’s our turn. It will be our pleasure to make your choice come true. Let us present you the story of Its Highness the “Crowbar”.

Posted by Zero Gravity team

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