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Devblog #20 - Loot Distribution

Welcome back everyone! It’s been a while since our last post and the last 10 days have been very busy preparing and testing the features coming in our next update. That’s right, the next patch to land will be the 0.2 content update and you can expect it sometime mid June! So today to keep the ball rolling, we are going to explain another feature that was only hinted at so far: Spawning mechanics and loot distribution rework!

Posted by Zero Gravity team

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Devblog #19 - Automated sentry

We’ve had a lot of announcements this week, but there is still one more piece of info that we want to share with you. As it is customary, we’ve saved the best for last, another new feature coming in the 0.2 content update. Automated Sentries.

Posted by Zero Gravity team

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Patch 0.1.13 notes

Hellion patch 0.1.13 will be released on May 11. Servers will be down from 10:00 UTC until 11:00 UTC. Servers will be wiped to ensure proper patch deployment.

Posted by Zero Gravity team

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Patch 0.1.12 notes

Hellion patch 0.1.12 will be released on April 27. Servers will be down from 10:00 UTC until 11:00 UTC. Servers will be wiped to ensure proper patch deployment.

Posted by Zero Gravity team

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Devblog #17 – Basic Security and Customization

What’s up space survivors? It’s Tuesday and most of ZG is still working on improvements, optimization and getting ready for Thursday patch deployment. Still we’ve managed to find time to share a bit more info about the 0.2 content update. Some of you may have noticed that we’ve mentioned some customization options in our last blog about the Crew Quarters module. What we did not say is what those options exactly are, or what players can expect. So today we will be talking about customization and security improvements.

Posted by Zero Gravity team

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Devblog #16 - Crew Quarters Preview

Greetings survivors and welcome back to another 0.2 content preview. This time we’re going to talk about the Crew Quarters module, a place where your character can relax and take a break from the many hardships of space.

Posted by Zero Gravity team

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War on Bugs and Doomed Outpost

It’s been a few very busy weeks for everyone at the office and judging by the “to do list”, it doesn’t look like we will be catching a break any time soon. Our “War on Bugs” campaign is continuing and it looks like our team is finally getting the upper hand in this uphill battle. While most of our guys are busy pushing back the onslaught of various digital insects a small detachment is preparing a counteroffensive for when the tide of battle finally turns.

Posted by Zero Gravity team

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