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System Maintenance in Hellion

Today we had a slight problem in our office. It’s -10 °C outside and our heating system decided to take a permanent break. Since we were none too happy about the prospect of testing modern cryogenic theories first hand, we promptly called maintenance. The defective part was replaced and the heating unit is once again running at full efficiency. Which brings us to today’s topic. What happens when a system breaks down and all the maintenance techs are still frozen inside their cryo-chambers?

Posted by Zero Gravity team

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Devblog #9 - Sound, Pressure, Inventory and Modules

Holiday season is upon us and January is just around the corner. Today we want to cover sound propagation, environmental controls, inventory tweaks and various station modules and upgrades. So put on your pressurized suits, turn off gravity and enjoy!

Posted by Zero Gravity team

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Module Salvaging and Propulsion

Here’s another quick update on the progress of Hellion. This time we want to share with you the mechanics behind module salvaging and different types of propulsion.

Posted by Zero Gravity team

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Devblog #7 - Crowbar (melee weapon) implementation

We would like to thank you all for your votes in our first public opinion poll: bloody melee weapon contest! It’s always great to hear your opinion and this time you’ve chosen – Crowbar. Now it’s our turn. It will be our pleasure to make your choice come true. Let us present you the story of Its Highness the “Crowbar”.

Posted by Zero Gravity team

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Devblog #6 - Preview of Cargo and new UI design

Welcome back survivors. It’s been a busy week here at Zero Gravity. Our teams are working around the clock on optimization but they’ve still managed to find time for a Cargo Bay and a new UI design. So here’s a sneak peek of the Cargo Bay Module and the new User Interface we are working on.

Posted by Zero Gravity team

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Devblog #5 - Hittin' Hard

You know what’s great about high-tech weapons? Everything! They are powerful, reliable and get the job done, when they work. You know what’s not great about them? When they don’t work…

What melee weapon would you like to use in Hellion?

Posted by Zero Gravity team

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Devblog #4 - Just Another Day in Hellion

Welcome back to Hellion, colonists! We want to use this opportunity to talk a bit about the basic features and gameplay mechanics that you will have access to at Early Access launch. In a strangely poetic way...

Posted by Zero Gravity team

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Devblog #3 - Life Support and Cryobay

Another quick update for all fellow space survivors out there. This time, we wanted to show you a few screenshots of the very first place you will visit as you wake up in the world of Hellion, The Life Support and Cryobay.

Posted by Zero Gravity team

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Devblog #2 - Mining and Base Building Video

Today is a good day to be stranded in the wastes of Hellion for those already trying to survive and those freshly awakened from their cryosleep. There is a lot we want to show you but this time we will let the image do the talking. If the picture speaks a thousand words we wonder what does a video do?

Posted by Zero Gravity team

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Hand-crafted vs Procedurally Generated Content

Welcome back survivors! Today we are going to compare procedurally generated and hand crafted content side by side. We will go into pros and cons of each and explain our decision to use both in Hellion. Of course, keep in mind that this is only our opinion.

Posted by Milos Zivkovic, Marko Smiljanic

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