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Devblog #39 - Story Mechanics

While our programmers are working on a multitude of bugfixes, optimization and even some new features we are not yet ready to reveal, our creative team puts its back into fleshing out and implementing the story of Hellion. So today we are going to talk about the way narrative will be handled in the upcoming update, scheduled to leave warp in November.

Posted by Zero Gravity team

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Devblog #38 The Story of Hellion

Up until now Hellion was but a blank canvas on which stories of many players were painted. We’ve enjoyed reading them on forums and we knew that if this sketch of a world enthralled so many players that we were probably on the right track. But we never forgot what we had promised when we announced the game. A story, a deep narrative permeating all the places you can explore and a history behind every doomed outpost and every derelict you’ve come across.

Posted by Zero Gravity team

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Devblog #37 - Optimization

Every time we publish a devblog players reach out to us asking about the roadmap updates, while others criticize us for adding new features without care for optimization or existing content. So, this time we’ll try to explain the logic behind Hellion’s development process.

Posted by Zero Gravity team

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Devblog #36 - Update 0.3 and Inventory 2.0

What’s up space survivors how’s the vacuum these days? We know that some of you probably wonder why the silent treatment over the past weeks? Well, we have decided to leave this plane of existence and transcend, leaving our mortal…Wait, wrong script! Ok jokes aside, there was a good reason for the silence as all of us have been rather busy working on the next update, aptly tagged 0.3. Why do we say aptly? Because it represents a substantial step towards the idea of Hellion that was in our minds when we started this project.

Posted by Zero Gravity team

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Devblog #35 Inventory improvements

How’s it going you crafty colonists? Has the single player update been treating you well? Or do you find the emptiness of the void unbearable without some proper orbital piracy? Well whatever the case we’ve got some exciting things in store for you in the upcoming months.

Posted by Zero Gravity team

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Singleplayer Update Patch Notes

Singleplayer Update will be deployed on Thursday June 21. Servers will be down from 4PM UTC/9AM PDT until 5PM UTC/10AM PDT. There will be no server wipe this time.

Posted by Zero Gravity team

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Devblog #33 - Event, Story and Singleplayer

It’s been two weeks and it looks like Steropes is comfortably holding its own in the brutal world of Hellion. Now that we’ve made sure that the ship is safe we are going to cover the exclusive “Phone Home” event that preceded the Steropes update and two very important aspects you can expect in the near future. So read on!

Posted by Zero Gravity team

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Steropes Update Patch Notes

Well it’s been a while since Hellion’s last update, but we believe this one was worth the wait. Those that have gone through our last few posts already know what to expect: the Altair Corporation’s Steropes class. In addition we have made a number of major changes to the code and many improvements to key gameplay features.So get ready for the full list of features, improvements and bugfixes!

Posted by Zero Gravity team

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