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Patch 0.1.12 notes

Hellion patch 0.1.12 will be released on April 27. Servers will be down from 10:00 UTC until 11:00 UTC. Servers will be wiped to ensure proper patch deployment.

Posted by Zero Gravity team

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Devblog #17 – Basic Security and Customization

What’s up space survivors? It’s Tuesday and most of ZG is still working on improvements, optimization and getting ready for Thursday patch deployment. Still we’ve managed to find time to share a bit more info about the 0.2 content update. Some of you may have noticed that we’ve mentioned some customization options in our last blog about the Crew Quarters module. What we did not say is what those options exactly are, or what players can expect. So today we will be talking about customization and security improvements.

Posted by Zero Gravity team

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Devblog #16 - Crew Quarters Preview

Greetings survivors and welcome back to another 0.2 content preview. This time we’re going to talk about the Crew Quarters module, a place where your character can relax and take a break from the many hardships of space.

Posted by Zero Gravity team

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War on Bugs and Doomed Outpost

It’s been a few very busy weeks for everyone at the office and judging by the “to do list”, it doesn’t look like we will be catching a break any time soon. Our “War on Bugs” campaign is continuing and it looks like our team is finally getting the upper hand in this uphill battle. While most of our guys are busy pushing back the onslaught of various digital insects a small detachment is preparing a counteroffensive for when the tide of battle finally turns.

Posted by Zero Gravity team

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Devblog #14 - Shooting hoops in space

As we’ve mentioned, before we introduce the “story element”, we believe it is necessary to introduce a few more features to the game. Some may argue that most of these are just cosmetic, but even cosmetic items have the potential to tell a story if placed correctly. One such item, coming up in 0.2.0, is the ability to throw some hoops in space. Yup, time for some space jam!

Posted by Zero Gravity team

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Devblog #12 - Story behind the 0.2.0 update

A female character, new module, new weapons, improved tools and something about the background story and lore… How exactly do all of these things correlate and do they even have anything in common? Where’s the catch? What’s connecting them? Well, starting with today, we are going to shed some light on all of these new features, the creative process behind them and how exactly do they help refresh your lost “colonial memory”.

Posted by Zero Gravity team

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