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Devblog#10 - Hellion receives its first patch

As promised, we are focused on our community feedback. Between collecting player feedback, sorting out numerous bug reports and other launch issues, it is safe to say that none of us had much sleep last night. Patch 0.1.3 fixes many of the issues that were reported over the past several days and especially those reported in the last 24 hours. Without extensive feedback it would have taken us a lot longer to track down and isolate the cause of many of these problems. This is exactly the communication that we’ve wanted.

Posted by Zero Gravity team

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Launch Time, Pricing and More

It’s almost time colonists!

Hellion will be going live on Friday, February 24th. We’ve also done some calculations on your behalf to account for different time zones. Exact release time will be: 10:00AM PST, 01:00 PM ET and 06:00PM UK. In addition Hellion’s Early Access price has been set at 24.99$.

There are also some other things we want to mention, so stick around the blog a bit longer, we promise it will be worth it.

Posted by Zero Gravity team

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Developer Let's Play Hellion

Ladies and gentlemen, please take your seats, our program will begin shortly… Zero Gravity studio presents Hellion Developer Let’s Play #1. Enjoy!

Posted by Zero Gravity team

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System Maintenance in Hellion

Today we had a slight problem in our office. It’s -10 °C outside and our heating system decided to take a permanent break. Since we were none too happy about the prospect of testing modern cryogenic theories first hand, we promptly called maintenance. The defective part was replaced and the heating unit is once again running at full efficiency. Which brings us to today’s topic. What happens when a system breaks down and all the maintenance techs are still frozen inside their cryo-chambers?

Posted by Zero Gravity team

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Devblog #9 - Sound, Pressure, Inventory and Modules

Holiday season is upon us and January is just around the corner. Today we want to cover sound propagation, environmental controls, inventory tweaks and various station modules and upgrades. So put on your pressurized suits, turn off gravity and enjoy!

Posted by Zero Gravity team

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Module Salvaging and Propulsion

Here’s another quick update on the progress of Hellion. This time we want to share with you the mechanics behind module salvaging and different types of propulsion.

Posted by Zero Gravity team

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Devblog #7 - Crowbar (melee weapon) implementation

We would like to thank you all for your votes in our first public opinion poll: bloody melee weapon contest! It’s always great to hear your opinion and this time you’ve chosen – Crowbar. Now it’s our turn. It will be our pleasure to make your choice come true. Let us present you the story of Its Highness the “Crowbar”.

Posted by Zero Gravity team

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Devblog #6 - Preview of Cargo and new UI design

Welcome back survivors. It’s been a busy week here at Zero Gravity. Our teams are working around the clock on optimization but they’ve still managed to find time for a Cargo Bay and a new UI design. So here’s a sneak peek of the Cargo Bay Module and the new User Interface we are working on.

Posted by Zero Gravity team

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Devblog #5 - Hittin' Hard

You know what’s great about high-tech weapons? Everything! They are powerful, reliable and get the job done, when they work. You know what’s not great about them? When they don’t work…

What melee weapon would you like to use in Hellion?

Posted by Zero Gravity team

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Devblog #4 - Just Another Day in Hellion

Welcome back to Hellion, colonists! We want to use this opportunity to talk a bit about the basic features and gameplay mechanics that you will have access to at Early Access launch. In a strangely poetic way...

Posted by Zero Gravity team

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