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Devblog #48 - Economy

Everyone faring alright in the great void, any problems? Nothing to worry about, just make sure you have your welder, gun, ammo, batteries, drill, spare cans, jetpack, a backup weapon and stimpacks on you at all times and you should be fine. Right? Yeah… that’s a lot of gear to carry around… So this time we are going to talk a bit about economy and itemization in Hellion.

Posted by Zero Gravity team

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Devblog #47 - Space Radiation and Armor

Fellow explorers, we salute you! Today we’re going to go in depth about one of the features of the next update that was only hinted at in the previous posts. So tighten the seals on your EVA suits and check your fuel levels, because we’re going to talk about space hazards, armor and maintenance.

Posted by Zero Gravity team

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Devblog #45 - Roadmap, Mining and Other Stuff

We’ve moved to the Second (Final) Phase of Hellion development in which we want to tie the entire gameplay experience into a meaningful whole. Many of you used to complain about our frequent additions of new content with each update which caused instability and introduced new bugs and issues. Now, we can finally agree with you. There is enough stuff in Hellion right now we just need to set them up properly in order to achieve what we always wanted Hellion to be.

Posted by Zero Gravity team

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Patch 0.3 Notes - Rude Awakening Update

Rude Awakening Update will be deployed on Thursday, November 29th. Servers will be down from 5PM UTC/9AM PST until 6PM UTC/10 AM PST. Servers will be wiped to ensure proper patch deployment.

Posted by Zero Gravity team

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Devblog #41 - Planets and Moons

With the new update, we have decided that it was about time to give all those celestial bodies a fresh new and somewhat exotic look. Whether you are an explorer or a scavenger, think about taking that vacuum proof camera with you making a few nice screenshots while visiting distant locations . Here’s a short overview covering some of the “other gas giants” and their moons.

Posted by Zero Gravity team

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Devblog #39 - Story Mechanics

While our programmers are working on a multitude of bugfixes, optimization and even some new features we are not yet ready to reveal, our creative team puts its back into fleshing out and implementing the story of Hellion. So today we are going to talk about the way narrative will be handled in the upcoming update, scheduled to leave warp in November.

Posted by Zero Gravity team

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